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r-zakarya dd9fd62dcb feat(apk): scanner le QR du poste depuis l'app (ZXing.Delphi, Apache 2.0)
Le scanner du systeme demandait avec quoi ouvrir le lien. L'app ouvre la
camera arriere, decode une image sur quatre et remplit URL + jeton des
qu'un lien pmserver://sync est lu. Rien n'est enregistre avant Save.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 18:38:41 +01:00

207 lines
6.7 KiB
ObjectPascal

{
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* Original Author: Sean Owen
* Delphi Implementation by E. Spelt and K. Gossens
}
unit ZXing.ResultPoint;
interface
uses
System.SysUtils,
ZXing.Common.Detector.MathUtils;
type
/// <summary>
/// To mimic "garbage collection" (or ARC) with old-gen compilers we have to use
/// interfaces. IResultPoint is the interface that maps TResultPoint which is now
/// implemented as a TInterfacedObject descendant which supports automatic deallocation
/// based on reference counting of interface variables.
/// See ZXing.ResultPointImplementation to see the actual implementation of this interface.
/// since we are using automatic reference counting, we don't need the Clone method any more.
/// </summary>
IResultPoint = interface
['{1E60EDAB-0387-440C-9D8E-4E0CC772C820}']
// property accessors, for interfaces, MUST be functions or procedures (interfaces cannot contain data)
procedure SetX(const AValue: Single);
procedure SetY(const AValue: Single);
function GetX: Single;
function GetY: Single;
function Equals(other: TObject): Boolean;
function GetHashCode(): Integer;
function ToString(): String;
property x: Single read GetX write SetX;
property y: Single read GetY write SetY;
end;
/// <summary>
/// in order to implement TResultPoint as an interface all static methods
/// have been moved in this static class.
/// this class contains also the CreateResultPoint method that must be used
/// in place of the actual class constructor
/// </summary>
TResultPointHelpers = class
protected
/// <summary>
/// Returns the z component of the cross product between vectors BC and BA.
/// </summary>
class function crossProductZ(const pointA, pointB, pointC: IResultPoint): Single; static;
public
/// <summary>
/// Initializes a new instance of <see cref="TResultPoint"/> and returns
/// its <see cref="IResultPoint"/> interface
/// </summary>
class function CreateResultPoint:IResultPoint; overload;
/// <summary>
/// Initializes a new instance of <see cref="TResultPoint"/> and returns
/// its <see cref="IResultPoint"/> interface
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
class function CreateResultPoint(const pX, pY: Single):IResultPoint; overload;
/// <summary>
/// Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC and
/// BC is less than AC and the angle between BC and BA is less than 180 degrees.
/// </summary>
/// <param name="patterns">array of three <see cref="IResultPoint" /> to order</param>
class procedure orderBestPatterns(const patterns : TArray<IResultPoint>); static;
/// <summary>
/// calculates the distance between two points
/// </summary>
/// <param name="pattern1">first pattern</param>
/// <param name="pattern2">second pattern</param>
/// <returns>
/// distance between two points
/// </returns>
class function distance(const pattern1, pattern2: IResultPoint) : Single; static;
end;
/// <summary> Callback which is invoked when a possible result point (significant
/// point in the barcode image such as a corner) is found.
///
/// </summary>
/// <seealso cref="TDecodeHintType.NEED_RESULT_POINT_CALLBACK">
/// </seealso>
TResultPointCallback = procedure(const point: IResultPoint) of object;
TResultPointEventObject = class(TObject)
private
FResultPointCallback: TResultPointCallback;
public
constructor Create(const AEvent: TResultPointCallback);
property Event: TResultPointCallback read FResultPointCallback;
end;
implementation
uses ZXing.ResultPointImplementation;
class function TResultPointHelpers.CreateResultPoint:IResultPoint;
begin
result := ZXing.ResultPointImplementation.NewResultPoint;
end;
class function TResultPointHelpers.CreateResultPoint(const pX, pY: Single):IResultPoint;
begin
result := ZXing.ResultPointImplementation.NewResultPoint(px,py);
end;
class function TResultPointHelpers.crossProductZ(const pointA, pointB,
pointC: IResultPoint): Single;
var
bX, bY: Single;
begin
bX := pointB.x;
bY := pointB.y;
Result := ((pointC.x - bX) * (pointA.y - bY)) -
((pointC.y - bY) * (pointA.x - bX));
end;
class function TResultPointHelpers.distance(const pattern1,
pattern2: IResultPoint): Single;
begin
Result := TMathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y);
end;
class procedure TResultPointHelpers.orderBestPatterns(const patterns
: TArray<IResultPoint>);
var
zeroOneDistance, oneTwoDistance, zeroTwoDistance: Single;
pointA, pointB, pointC, temp: IResultPoint;
begin
// Find distances between pattern centers
zeroOneDistance := distance(patterns[0], patterns[1]);
oneTwoDistance := distance(patterns[1], patterns[2]);
zeroTwoDistance := distance(patterns[0], patterns[2]);
// Assume one closest to other two is B; A and C will just be guesses at first
if ((oneTwoDistance >= zeroOneDistance) and
(oneTwoDistance >= zeroTwoDistance)) then
begin
pointB := patterns[0];
pointA := patterns[1];
pointC := patterns[2];
end
else if ((zeroTwoDistance >= oneTwoDistance) and
(zeroTwoDistance >= zeroOneDistance)) then
begin
pointB := patterns[1];
pointA := patterns[0];
pointC := patterns[2];
end
else
begin
pointB := patterns[2];
pointA := patterns[0];
pointC := patterns[1];
end;
// Use cross product to figure out whether A and C are correct or flipped.
// This asks whether BC x BA has a positive z component, which is the arrangement
// we want for A, B, C. If it's negative, then we've got it flipped around and
// should swap A and C.
if (crossProductZ(pointA, pointB, pointC) < 0) then
begin
temp := pointA;
pointA := pointC;
pointC := temp;
end;
patterns[0] := pointA;
patterns[1] := pointB;
patterns[2] := pointC;
end;
{ TResultPointEventObject }
constructor TResultPointEventObject.Create(const AEvent: TResultPointCallback);
begin
Self.FResultPointCallback := AEvent;
end;
end.