{
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* Original Authors: dswitkin@google.com (Daniel Switkin) and Sean Owen
* Delphi Implementation by E. Spelt and K. Gossens
}
unit ZXing.OneD.OneDReader;
interface
uses
System.SysUtils,
System.Generics.Collections,
Math,
ZXing.Reader,
ZXing.BinaryBitmap,
ZXing.ReadResult,
ZXing.DecodeHintType,
ZXing.ResultMetadataType,
ZXing.ResultPoint,
ZXing.Common.BitArray,
ZXing.Common.Detector.MathUtils;
type
///
/// Encapsulates functionality and implementation that is common to all families
/// of one-dimensional barcodes.
///
TOneDReader = class(TInterfacedObject, IReader)
private
///
/// We're going to examine rows from the middle outward, searching alternately above and below the
/// middle, and farther out each time. rowStep is the number of rows between each successive
/// attempt above and below the middle. So we'd scan row middle, then middle - rowStep, then
/// middle + rowStep, then middle - (2 * rowStep), etc.
/// rowStep is bigger as the image is taller, but is always at least 1. We've somewhat arbitrarily
/// decided that moving up and down by about 1/16 of the image is pretty good; we try more of the
/// image if "trying harder".
///
/// The image to decode
/// Any hints that were requested
/// The contents of the decoded barcode
function doDecode(const image: TBinaryBitmap;
hints: TDictionary): TReadResult;
class procedure InitializeClass; static;
protected
class var INTEGER_MATH_SHIFT: Integer;
class var PATTERN_MATCH_RESULT_SCALE_FACTOR: Integer;
///
/// Determines how closely a set of observed counts of runs of black/white values matches a given
/// target pattern. This is reported as the ratio of the total variance from the expected pattern
/// proportions across all pattern elements, to the length of the pattern.
///
/// observed counters
/// expected pattern
/// The most any counter can differ before we give up
/// ratio of total variance between counters and pattern compared to total pattern size,
/// where the ratio has been multiplied by 256. So, 0 means no variance (perfect match); 256 means
/// the total variance between counters and patterns equals the pattern length, higher values mean
/// even more variance
class function patternMatchVariance(counters, pattern: TArray;
maxIndividualVariance: Integer): Integer; static;
///
/// Records the pattern in reverse.
///
/// The row.
/// The start.
/// The counters.
///
class function RecordPatternInReverse(row: IBitArray; start: Integer;
counters: TArray): Boolean; Static;
///
/// Records the size of successive runs of white and black pixels in a row, starting at a given point.
/// The values are recorded in the given array, and the number of runs recorded is equal to the size
/// of the array. If the row starts on a white pixel at the given start point, then the first count
/// recorded is the run of white pixels starting from that point; likewise it is the count of a run
/// of black pixels if the row begin on a black pixels at that point.
///
/// row to count from
/// offset into row to start at
/// array into which to record counts
class function recordPattern(row: IBitArray; start: Integer;
counters: TArray; numCounters: Integer): Boolean;
overload; static;
public
///
/// Resets any internal state the implementation has after a decode, to prepare it
/// for reuse.
///
procedure reset(); virtual;
///
/// Locates and decodes a barcode in some format within an image.
///
/// image of barcode to decode
///
/// String which the barcode encodes
///
function decode(const image: TBinaryBitmap): TReadResult; overload;
///
/// Locates and decodes a barcode in some format within an image. This method also accepts
/// hints, each possibly associated to some data, which may help the implementation decode.
/// Note that we don't try rotation without the try harder flag, even if rotation was supported.
///
/// image of barcode to decode
/// passed as a from
/// to arbitrary data. The
/// meaning of the data depends upon the hint type. The implementation may or may not do
/// anything with these hints.
///
/// String which the barcode encodes
///
function decode(const image: TBinaryBitmap;
hints: TDictionary): TReadResult;
overload; virtual;
///
/// Records the size of successive runs of white and black pixels in a row, starting at a given point.
/// The values are recorded in the given array, and the number of runs recorded is equal to the size
/// of the array. If the row starts on a white pixel at the given start point, then the first count
/// recorded is the run of white pixels starting from that point; likewise it is the count of a run
/// of black pixels if the row begin on a black pixels at that point.
///
/// row to count from
/// offset into row to start at
/// array into which to record counts
class function recordPattern(row: IBitArray; start: Integer;
counters: TArray): Boolean; overload; static;
///
/// Attempts to decode a one-dimensional barcode format given a single row of
/// an image.
///
/// row number from top of the row
/// the black/white pixel data of the row
/// decode hints
///
/// containing encoded string and start/end of barcode
///
function decodeRow(const rowNumber: Integer; const row: IBitArray;
const hints: TDictionary): TReadResult;
virtual; abstract;
end;
implementation
{ TOneDReader }
function TOneDReader.decode(const image: TBinaryBitmap): TReadResult;
begin
Result := decode(image, nil);
end;
class procedure TOneDReader.InitializeClass();
begin
INTEGER_MATH_SHIFT := 8;
PATTERN_MATCH_RESULT_SCALE_FACTOR := (1 shl INTEGER_MATH_SHIFT);
end;
function TOneDReader.decode(const image: TBinaryBitmap;
hints: TDictionary): TReadResult;
var
tryHarder, tryHarderWithoutRotation: Boolean;
rotatedImage: TBinaryBitmap;
metadata: TResultMetadata;
orientation, height, i, l: Integer;
points: TArray;
begin
Result := doDecode(image, hints);
if (Result = nil) then
begin
Exit;
end;
tryHarder := (hints <> nil) and
(hints.ContainsKey(ZXing.DecodeHintType.TRY_HARDER));
tryHarderWithoutRotation := (hints <> nil) and
(hints.ContainsKey(ZXing.DecodeHintType.TRY_HARDER_WITHOUT_ROTATION));
if (tryHarder and ((not tryHarderWithoutRotation) and image.RotateSupported))
then
begin
rotatedImage := image.rotateCounterClockwise();
Result := doDecode(rotatedImage, hints);
if (Result = nil) then
begin
Exit;
end;
// Record that we found it rotated 90 degrees CCW / 270 degrees CW
metadata := Result.ResultMetadata;
orientation := 270;
if ((metadata <> nil) and metadata.ContainsKey
(ZXing.ResultMetadataType.orientation)) then
begin
// But if we found it reversed in doDecode(), add in that result here:
orientation :=
(orientation + (metadata[ZXing.ResultMetadataType.orientation]
as IIntegerMetadata).Value) mod 360;
end;
Result.putMetadata(ZXing.ResultMetadataType.orientation,
TResultMetadata.CreateIntegerMetadata(orientation));
// Update result points
points := Result.ResultPoints;
if (points <> nil) then
begin
height := rotatedImage.height;
l := Length(points) - 1;
for i := 0 to l do
begin
points[i] := TResultPointHelpers.CreateResultPoint
(height - points[i].Y - 1, points[i].X);
end;
end;
end;
end;
function TOneDReader.doDecode(const image: TBinaryBitmap;
hints: TDictionary): TReadResult;
var
attempt, X, rowNumber, rowStepsAboveOrBelow, width, height, middle, rowStep,
maxLines: Integer;
row: IBitArray;
isAbove, hadResultPointCallBack: Boolean;
ReadResult: TReadResult;
points: TArray;
obj: TObject;
needsCallBack : boolean;
begin
needsCallBack := (hints <> nil) and (hints.ContainsKey(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK));
width := image.width;
height := image.height;
row := TBitArrayHelpers.CreateBitArray(width);
// row is a interfaced object: we don't need to free it explicitly
middle := TMathUtils.Asr(height, 1);
rowStep := 5;
maxLines := height; // Look at the whole image, not just the center
for X := 0 to maxLines - 1 do
begin
// Scanning from the middle out. Determine which row we're looking at next:
rowStepsAboveOrBelow := TMathUtils.Asr((X + 1), 1);
isAbove := (X and $01) = 0; // i.e. is x even?
if (not isAbove) then
begin
rowStepsAboveOrBelow := rowStepsAboveOrBelow * -1;
end;
rowNumber := middle + rowStep * rowStepsAboveOrBelow;
if ((rowNumber < 0) or (rowNumber >= height)) then
begin
// Oops, if we run off the top or bottom, stop
break;
end;
// Estimate black point for this row and load it:
row := image.getBlackRow(rowNumber, row);
if (row = nil) then
begin
continue;
end;
// While we have the image data in a BitArray, it's fairly cheap to reverse it in place to
// handle decoding upside down barcodes.
// for attempt := 0 to (attempt < 2) do
for attempt := 0 to 1 do
begin
hadResultPointCallBack := false;
if (attempt = 1) then
begin
// trying again?
row.Reverse();
// This means we will only ever draw result points *once* in the life of this method
// since we want to avoid drawing the wrong points after flipping the row, and,
// don't want to clutter with noise from every single row scan -- just the scans
// that start on the center line.
if needsCallBack then
begin
hints.TryGetValue
(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK, obj);
hints.Remove(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK);
hadResultPointCallBack := true;
end;
end;
// Look for a barcode
ReadResult := decodeRow(rowNumber, row, hints);
if hadResultPointCallBack then
begin
hints.Add(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK, obj);
end;
if (ReadResult = nil) then
begin
continue;
end;
// We found our barcode
if (attempt = 1) then
begin
// But it was upside down, so note that
// ReadResult.putMetadata(ResultMetadataType.orientation, TObject(180));
// And remember to flip the result points horizontally.
points := ReadResult.ResultPoints;
if (points <> nil) then
begin
points[0] := TResultPointHelpers.CreateResultPoint
(width - points[0].X - 1, points[0].Y);
points[1] := TResultPointHelpers.CreateResultPoint
(width - points[1].X - 1, points[1].Y);
end;
end;
Exit(ReadResult);
end; // loop
end;
Result := nil;
end;
class function TOneDReader.patternMatchVariance(counters,
pattern: TArray; maxIndividualVariance: Integer): Integer;
var
scaledPattern, variance, counter, totalVariance, X, unitBarWidth, i,
patternLength, numCounters, total: Integer;
begin
Result := High(Integer);
numCounters := Length(counters);
total := 0;
patternLength := 0;
for i := 0 to numCounters - 1 do
begin
total := total + counters[i];
patternLength := patternLength + pattern[i];
end;
if (total < patternLength) then
// If we don't even have one pixel per unit of bar width, assume this is too small
// to reliably match, so fail:
Exit;
// We're going to fake floating-point math in integers. We just need to use more bits.
// Scale up patternLength so that intermediate values below like scaledCounter will have
// more "significant digits"
unitBarWidth := (total shl INTEGER_MATH_SHIFT) div patternLength;
maxIndividualVariance :=
TMathUtils.Asr((maxIndividualVariance * unitBarWidth), INTEGER_MATH_SHIFT);
totalVariance := 0;
for X := 0 to numCounters - 1 do
begin
counter := counters[X] shl INTEGER_MATH_SHIFT;
scaledPattern := pattern[X] * unitBarWidth;
if (counter > scaledPattern) then
variance := counter - scaledPattern
else
variance := scaledPattern - counter;
if (variance > maxIndividualVariance) then
Exit;
totalVariance := totalVariance + variance;
end;
Result := totalVariance div total;
end;
class function TOneDReader.recordPattern(row: IBitArray; start: Integer;
counters: TArray): Boolean;
begin
Result := recordPattern(row, start, counters, Length(counters));
end;
class function TOneDReader.recordPattern(row: IBitArray; start: Integer;
counters: TArray; numCounters: Integer): Boolean;
var
i, counterPosition, idx, ending: Integer;
isWhite: Boolean;
begin
for idx := 0 to numCounters - 1 do
begin
counters[idx] := 0;
end;
ending := row.Size;
if (start >= ending) then
begin
Result := false;
Exit;
end;
isWhite := not row[start];
counterPosition := 0;
i := start;
while (i < ending) do
begin
if (row[i] xor isWhite) then
begin // that is, exactly one is true
inc(counters[counterPosition]);
end
else
begin
inc(counterPosition);
if (counterPosition = numCounters) then
begin
break;
end
else
begin
counters[counterPosition] := 1;
isWhite := not isWhite;
end;
end;
inc(i);
end;
// If we read fully the last section of pixels and filled up our counters -- or filled
// the last counter but ran off the side of the image, OK. Otherwise, a problem.
Result := ((counterPosition = numCounters) or
((counterPosition = (numCounters - 1)) and (i = ending)));
end;
class function TOneDReader.RecordPatternInReverse(row: IBitArray;
start: Integer; counters: TArray): Boolean;
var
numTransitionsLeft: Integer;
last: Boolean;
begin
// This could be more efficient I guess
numTransitionsLeft := Length(counters);
last := row[start];
while ((start > 0) and (numTransitionsLeft >= 0)) do
begin
dec(start);
if (row[start] <> last) then
begin
dec(numTransitionsLeft);
last := not last;
end;
end;
if (numTransitionsLeft >= 0) then
begin
Result := false;
Exit;
end;
Result := recordPattern(row, start + 1, counters);
end;
procedure TOneDReader.reset;
begin
// do nothing
end;
initialization
TOneDReader.InitializeClass();
end.