{ * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * Original Authors: dswitkin@google.com (Daniel Switkin) and Sean Owen * Delphi Implementation by E. Spelt and K. Gossens } unit ZXing.OneD.OneDReader; interface uses System.SysUtils, System.Generics.Collections, Math, ZXing.Reader, ZXing.BinaryBitmap, ZXing.ReadResult, ZXing.DecodeHintType, ZXing.ResultMetadataType, ZXing.ResultPoint, ZXing.Common.BitArray, ZXing.Common.Detector.MathUtils; type /// /// Encapsulates functionality and implementation that is common to all families /// of one-dimensional barcodes. /// TOneDReader = class(TInterfacedObject, IReader) private /// /// We're going to examine rows from the middle outward, searching alternately above and below the /// middle, and farther out each time. rowStep is the number of rows between each successive /// attempt above and below the middle. So we'd scan row middle, then middle - rowStep, then /// middle + rowStep, then middle - (2 * rowStep), etc. /// rowStep is bigger as the image is taller, but is always at least 1. We've somewhat arbitrarily /// decided that moving up and down by about 1/16 of the image is pretty good; we try more of the /// image if "trying harder". /// /// The image to decode /// Any hints that were requested /// The contents of the decoded barcode function doDecode(const image: TBinaryBitmap; hints: TDictionary): TReadResult; class procedure InitializeClass; static; protected class var INTEGER_MATH_SHIFT: Integer; class var PATTERN_MATCH_RESULT_SCALE_FACTOR: Integer; /// /// Determines how closely a set of observed counts of runs of black/white values matches a given /// target pattern. This is reported as the ratio of the total variance from the expected pattern /// proportions across all pattern elements, to the length of the pattern. /// /// observed counters /// expected pattern /// The most any counter can differ before we give up /// ratio of total variance between counters and pattern compared to total pattern size, /// where the ratio has been multiplied by 256. So, 0 means no variance (perfect match); 256 means /// the total variance between counters and patterns equals the pattern length, higher values mean /// even more variance class function patternMatchVariance(counters, pattern: TArray; maxIndividualVariance: Integer): Integer; static; /// /// Records the pattern in reverse. /// /// The row. /// The start. /// The counters. /// class function RecordPatternInReverse(row: IBitArray; start: Integer; counters: TArray): Boolean; Static; /// /// Records the size of successive runs of white and black pixels in a row, starting at a given point. /// The values are recorded in the given array, and the number of runs recorded is equal to the size /// of the array. If the row starts on a white pixel at the given start point, then the first count /// recorded is the run of white pixels starting from that point; likewise it is the count of a run /// of black pixels if the row begin on a black pixels at that point. /// /// row to count from /// offset into row to start at /// array into which to record counts class function recordPattern(row: IBitArray; start: Integer; counters: TArray; numCounters: Integer): Boolean; overload; static; public /// /// Resets any internal state the implementation has after a decode, to prepare it /// for reuse. /// procedure reset(); virtual; /// /// Locates and decodes a barcode in some format within an image. /// /// image of barcode to decode /// /// String which the barcode encodes /// function decode(const image: TBinaryBitmap): TReadResult; overload; /// /// Locates and decodes a barcode in some format within an image. This method also accepts /// hints, each possibly associated to some data, which may help the implementation decode. /// Note that we don't try rotation without the try harder flag, even if rotation was supported. /// /// image of barcode to decode /// passed as a from /// to arbitrary data. The /// meaning of the data depends upon the hint type. The implementation may or may not do /// anything with these hints. /// /// String which the barcode encodes /// function decode(const image: TBinaryBitmap; hints: TDictionary): TReadResult; overload; virtual; /// /// Records the size of successive runs of white and black pixels in a row, starting at a given point. /// The values are recorded in the given array, and the number of runs recorded is equal to the size /// of the array. If the row starts on a white pixel at the given start point, then the first count /// recorded is the run of white pixels starting from that point; likewise it is the count of a run /// of black pixels if the row begin on a black pixels at that point. /// /// row to count from /// offset into row to start at /// array into which to record counts class function recordPattern(row: IBitArray; start: Integer; counters: TArray): Boolean; overload; static; /// /// Attempts to decode a one-dimensional barcode format given a single row of /// an image. /// /// row number from top of the row /// the black/white pixel data of the row /// decode hints /// /// containing encoded string and start/end of barcode /// function decodeRow(const rowNumber: Integer; const row: IBitArray; const hints: TDictionary): TReadResult; virtual; abstract; end; implementation { TOneDReader } function TOneDReader.decode(const image: TBinaryBitmap): TReadResult; begin Result := decode(image, nil); end; class procedure TOneDReader.InitializeClass(); begin INTEGER_MATH_SHIFT := 8; PATTERN_MATCH_RESULT_SCALE_FACTOR := (1 shl INTEGER_MATH_SHIFT); end; function TOneDReader.decode(const image: TBinaryBitmap; hints: TDictionary): TReadResult; var tryHarder, tryHarderWithoutRotation: Boolean; rotatedImage: TBinaryBitmap; metadata: TResultMetadata; orientation, height, i, l: Integer; points: TArray; begin Result := doDecode(image, hints); if (Result = nil) then begin Exit; end; tryHarder := (hints <> nil) and (hints.ContainsKey(ZXing.DecodeHintType.TRY_HARDER)); tryHarderWithoutRotation := (hints <> nil) and (hints.ContainsKey(ZXing.DecodeHintType.TRY_HARDER_WITHOUT_ROTATION)); if (tryHarder and ((not tryHarderWithoutRotation) and image.RotateSupported)) then begin rotatedImage := image.rotateCounterClockwise(); Result := doDecode(rotatedImage, hints); if (Result = nil) then begin Exit; end; // Record that we found it rotated 90 degrees CCW / 270 degrees CW metadata := Result.ResultMetadata; orientation := 270; if ((metadata <> nil) and metadata.ContainsKey (ZXing.ResultMetadataType.orientation)) then begin // But if we found it reversed in doDecode(), add in that result here: orientation := (orientation + (metadata[ZXing.ResultMetadataType.orientation] as IIntegerMetadata).Value) mod 360; end; Result.putMetadata(ZXing.ResultMetadataType.orientation, TResultMetadata.CreateIntegerMetadata(orientation)); // Update result points points := Result.ResultPoints; if (points <> nil) then begin height := rotatedImage.height; l := Length(points) - 1; for i := 0 to l do begin points[i] := TResultPointHelpers.CreateResultPoint (height - points[i].Y - 1, points[i].X); end; end; end; end; function TOneDReader.doDecode(const image: TBinaryBitmap; hints: TDictionary): TReadResult; var attempt, X, rowNumber, rowStepsAboveOrBelow, width, height, middle, rowStep, maxLines: Integer; row: IBitArray; isAbove, hadResultPointCallBack: Boolean; ReadResult: TReadResult; points: TArray; obj: TObject; needsCallBack : boolean; begin needsCallBack := (hints <> nil) and (hints.ContainsKey(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK)); width := image.width; height := image.height; row := TBitArrayHelpers.CreateBitArray(width); // row is a interfaced object: we don't need to free it explicitly middle := TMathUtils.Asr(height, 1); rowStep := 5; maxLines := height; // Look at the whole image, not just the center for X := 0 to maxLines - 1 do begin // Scanning from the middle out. Determine which row we're looking at next: rowStepsAboveOrBelow := TMathUtils.Asr((X + 1), 1); isAbove := (X and $01) = 0; // i.e. is x even? if (not isAbove) then begin rowStepsAboveOrBelow := rowStepsAboveOrBelow * -1; end; rowNumber := middle + rowStep * rowStepsAboveOrBelow; if ((rowNumber < 0) or (rowNumber >= height)) then begin // Oops, if we run off the top or bottom, stop break; end; // Estimate black point for this row and load it: row := image.getBlackRow(rowNumber, row); if (row = nil) then begin continue; end; // While we have the image data in a BitArray, it's fairly cheap to reverse it in place to // handle decoding upside down barcodes. // for attempt := 0 to (attempt < 2) do for attempt := 0 to 1 do begin hadResultPointCallBack := false; if (attempt = 1) then begin // trying again? row.Reverse(); // This means we will only ever draw result points *once* in the life of this method // since we want to avoid drawing the wrong points after flipping the row, and, // don't want to clutter with noise from every single row scan -- just the scans // that start on the center line. if needsCallBack then begin hints.TryGetValue (ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK, obj); hints.Remove(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK); hadResultPointCallBack := true; end; end; // Look for a barcode ReadResult := decodeRow(rowNumber, row, hints); if hadResultPointCallBack then begin hints.Add(ZXing.DecodeHintType.NEED_RESULT_POINT_CALLBACK, obj); end; if (ReadResult = nil) then begin continue; end; // We found our barcode if (attempt = 1) then begin // But it was upside down, so note that // ReadResult.putMetadata(ResultMetadataType.orientation, TObject(180)); // And remember to flip the result points horizontally. points := ReadResult.ResultPoints; if (points <> nil) then begin points[0] := TResultPointHelpers.CreateResultPoint (width - points[0].X - 1, points[0].Y); points[1] := TResultPointHelpers.CreateResultPoint (width - points[1].X - 1, points[1].Y); end; end; Exit(ReadResult); end; // loop end; Result := nil; end; class function TOneDReader.patternMatchVariance(counters, pattern: TArray; maxIndividualVariance: Integer): Integer; var scaledPattern, variance, counter, totalVariance, X, unitBarWidth, i, patternLength, numCounters, total: Integer; begin Result := High(Integer); numCounters := Length(counters); total := 0; patternLength := 0; for i := 0 to numCounters - 1 do begin total := total + counters[i]; patternLength := patternLength + pattern[i]; end; if (total < patternLength) then // If we don't even have one pixel per unit of bar width, assume this is too small // to reliably match, so fail: Exit; // We're going to fake floating-point math in integers. We just need to use more bits. // Scale up patternLength so that intermediate values below like scaledCounter will have // more "significant digits" unitBarWidth := (total shl INTEGER_MATH_SHIFT) div patternLength; maxIndividualVariance := TMathUtils.Asr((maxIndividualVariance * unitBarWidth), INTEGER_MATH_SHIFT); totalVariance := 0; for X := 0 to numCounters - 1 do begin counter := counters[X] shl INTEGER_MATH_SHIFT; scaledPattern := pattern[X] * unitBarWidth; if (counter > scaledPattern) then variance := counter - scaledPattern else variance := scaledPattern - counter; if (variance > maxIndividualVariance) then Exit; totalVariance := totalVariance + variance; end; Result := totalVariance div total; end; class function TOneDReader.recordPattern(row: IBitArray; start: Integer; counters: TArray): Boolean; begin Result := recordPattern(row, start, counters, Length(counters)); end; class function TOneDReader.recordPattern(row: IBitArray; start: Integer; counters: TArray; numCounters: Integer): Boolean; var i, counterPosition, idx, ending: Integer; isWhite: Boolean; begin for idx := 0 to numCounters - 1 do begin counters[idx] := 0; end; ending := row.Size; if (start >= ending) then begin Result := false; Exit; end; isWhite := not row[start]; counterPosition := 0; i := start; while (i < ending) do begin if (row[i] xor isWhite) then begin // that is, exactly one is true inc(counters[counterPosition]); end else begin inc(counterPosition); if (counterPosition = numCounters) then begin break; end else begin counters[counterPosition] := 1; isWhite := not isWhite; end; end; inc(i); end; // If we read fully the last section of pixels and filled up our counters -- or filled // the last counter but ran off the side of the image, OK. Otherwise, a problem. Result := ((counterPosition = numCounters) or ((counterPosition = (numCounters - 1)) and (i = ending))); end; class function TOneDReader.RecordPatternInReverse(row: IBitArray; start: Integer; counters: TArray): Boolean; var numTransitionsLeft: Integer; last: Boolean; begin // This could be more efficient I guess numTransitionsLeft := Length(counters); last := row[start]; while ((start > 0) and (numTransitionsLeft >= 0)) do begin dec(start); if (row[start] <> last) then begin dec(numTransitionsLeft); last := not last; end; end; if (numTransitionsLeft >= 0) then begin Result := false; Exit; end; Result := recordPattern(row, start + 1, counters); end; procedure TOneDReader.reset; begin // do nothing end; initialization TOneDReader.InitializeClass(); end.