feat(android): a shield instead of a padlock, and the launch screen matches

The padlock was drawn in thin blue strokes on slate: at 36 px the outline muddied and the shackle vanished. A filled white shield with a punched keyhole keeps its silhouette at every size, and says protection more plainly.

The keyhole is CUT OUT rather than painted, through an even-odd fill on a single path - painting it meant keeping two files agreeing on one colour, and any drift would have read as a smudge. The launch layer is the exception: it sits flat on the system background, where a cut-out would be a hole, so there the keyhole is painted and stays entirely inside the white shield.

The launch background takes the top of the app gradient instead of slate, so the launch screen dissolves into the first screen rather than cutting against it. No gradient inside the vectors: the aapt this chain uses does not know inline gradients.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
r-zakarya
2026-08-17 00:02:27 +01:00
parent 8c1cabb5bd
commit ec8b5b3410
12 changed files with 78 additions and 74 deletions
+3 -1
View File
@@ -3,5 +3,7 @@
ecran de demarrage blanc suivi d'une application sombre donne un flash
desagreable a chaque lancement. -->
<resources xmlns:android="http://schemas.android.com/apk/res/android">
<color name="splash_background">#0F172A</color>
<!-- Le haut du degrade de l'application : l'ecran de demarrage se fond
alors dans le premier ecran au lieu de le trancher. -->
<color name="splash_background">#3E6394</color>
</resources>