feat(apk): scanner le QR du poste depuis l'app (ZXing.Delphi, Apache 2.0)

Le scanner du systeme demandait avec quoi ouvrir le lien. L'app ouvre la
camera arriere, decode une image sur quatre et remplit URL + jeton des
qu'un lien pmserver://sync est lu. Rien n'est enregistre avant Save.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
r-zakarya
2026-09-17 18:38:41 +01:00
parent 780eecc11b
commit dd9fd62dcb
81 changed files with 22141 additions and 19 deletions
@@ -0,0 +1,632 @@
{
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* Original Author: Sean Owen
* Delphi Implementation by K. Gossens
}
unit ZXing.Datamatrix.Internal.Detector;
interface
uses
System.SysUtils,
System.Math,
System.Generics.Defaults,
System.Generics.Collections,
ZXing.Common.BitMatrix,
ZXing.DefaultGridSampler,
ZXing.Common.DetectorResult,
ZXing.ResultPoint,
ZXing.Common.GridSampler,
ZXing.Common.Detector.MathUtils,
ZXing.Common.Detector.WhiteRectangleDetector;
type
/// <summary>
/// <p>Encapsulates logic that can detect a Data Matrix Code in an image, even if the Data Matrix Code
/// is rotated or skewed, or partially obscured.</p>
/// </summary>
TDataMatrixDetector = class(TObject)
private
var
Fimage: TBitMatrix;
FrectangleDetector: TWhiteRectangleDetector;
type
/// <summary>
/// Simply encapsulates two points and a number of transitions between them.
/// </summary>
TResultPointsAndTransitions = class sealed
public
From: IResultPoint;
To_: IResultPoint;
Transitions: Integer;
constructor Create(From: IResultPoint; To_: IResultPoint;
Transitions: Integer);
destructor Destroy; override;
function ToString: String; override;
end;
/// <summary>
/// Orders ResultPointsAndTransitions by number of transitions, ascending.
/// </summary>
TResultPointsAndTransitionsComparator = class sealed
(TComparer<TResultPointsAndTransitions>)
public
function Compare(const o1, o2: TResultPointsAndTransitions)
: Integer; override;
end;
var
FtransCompare: TResultPointsAndTransitionsComparator;
public
constructor Create(const image: TBitMatrix);
destructor Destroy; override;
function detect: TDetectorResult;
function transitionsBetween(Afrom, Ato: IResultPoint)
: TResultPointsAndTransitions;
function distance(a: IResultPoint; b: IResultPoint): Integer;
procedure increment(table: TDictionary<IResultPoint, Integer>;
key: IResultPoint);
function sampleGrid(image: TBitMatrix; topLeft, bottomLeft, bottomRight,
topRight: IResultPoint; dimensionX, dimensionY: Integer): TBitMatrix;
function isValid(p: IResultPoint): Boolean;
function correctTopRight(bottomLeft, bottomRight, topLeft,
topRight: IResultPoint; dimension: Integer): IResultPoint;
function correctTopRightRectangular(bottomLeft, bottomRight, topLeft,
topRight: IResultPoint; dimensionTop, dimensionRight: Integer)
: IResultPoint;
end;
implementation
{ TDataMatrixDetector }
/// <summary>
/// Initializes a new instance of the <see cref="Detector"/> class.
/// </summary>
/// <param name="image">The image.</param>
constructor TDataMatrixDetector.Create(const image: TBitMatrix);
begin
Self.Fimage := image;
Self.FrectangleDetector := TWhiteRectangleDetector.New(image);
Self.FtransCompare := TResultPointsAndTransitionsComparator.Create;
end;
destructor TDataMatrixDetector.Destroy;
begin
if (FrectangleDetector <> nil) then
FrectangleDetector.Free;
FtransCompare.Free;
inherited;
end;
/// <summary>
/// <p>Detects a Data Matrix Code in an image.</p>
/// </summary>
/// <returns><see cref="DetectorResult" />encapsulating results of detecting a Data Matrix Code or null</returns>
function TDataMatrixDetector.detect(): TDetectorResult;
var
topRight, correctedTopRight, pointA, pointB, pointC, pointD, maybeTopLeft,
bottomLeft, bottomRight, topLeft, maybeBottomRight, point: IResultPoint;
cornerPoints: TArray<IResultPoint>;
bits: TBitMatrix;
entry: TPair<IResultPoint, Integer>; // TKeyValuePair
Transitions: TObjectList<TResultPointsAndTransitions>;
lSideOne, lSideTwo, transBetween, transA, transB: TResultPointsAndTransitions;
pointCount: TDictionary<IResultPoint, Integer>;
corners: TArray<IResultPoint>;
dimensionTop, dimensionRight, dimension, dimensionCorrected: Integer;
begin
Result := nil;
if (FrectangleDetector = nil) then
// can be null, if the image is to small
exit;
cornerPoints := FrectangleDetector.detect();
if (cornerPoints = nil) then
exit;
pointA := cornerPoints[0];
pointB := cornerPoints[1];
pointC := cornerPoints[2];
pointD := cornerPoints[3];
// Point A and D are across the diagonal from one another,
// as are B and C. Figure out which are the solid black lines
// by counting transitions
Transitions := TObjectList<TResultPointsAndTransitions>.Create;
pointCount := TDictionary<IResultPoint, Integer>.Create();
try
Transitions.Add(transitionsBetween(pointA, pointB));
Transitions.Add(transitionsBetween(pointA, pointC));
Transitions.Add(transitionsBetween(pointB, pointD));
Transitions.Add(transitionsBetween(pointC, pointD));
Transitions.Sort(FtransCompare);
// Sort by number of transitions. First two will be the two solid sides; last two
// will be the two alternating black/white sides
lSideOne := Transitions[0];
lSideTwo := Transitions[1];
// Figure out which point is their intersection by tallying up the number of times we see the
// endpoints in the four endpoints. One will show up twice.
increment(pointCount, lSideOne.From);
increment(pointCount, lSideOne.To_);
increment(pointCount, lSideTwo.From);
increment(pointCount, lSideTwo.To_);
maybeTopLeft := nil;
bottomLeft := nil;
maybeBottomRight := nil;
for entry in pointCount do
begin
point := entry.key;
if (entry.Value = 2) then
bottomLeft := point
// this is definitely the bottom left, then -- end of two L sides
else
begin
// Otherwise it's either top left or bottom right -- just assign the two arbitrarily now
if (maybeTopLeft = nil) then
maybeTopLeft := point
else
maybeBottomRight := point;
end;
end;
if ((maybeTopLeft = nil) or (bottomLeft = nil) or (maybeBottomRight = nil))
then
exit;
// Bottom left is correct but top left and bottom right might be switched
corners := TArray<IResultPoint>.Create(maybeTopLeft, bottomLeft,
maybeBottomRight);
// Use the dot product trick to sort them out
TResultPointHelpers.orderBestPatterns(corners);
// Now we know which is which:
bottomRight := corners[0];
bottomLeft := corners[1];
topLeft := corners[2];
// Which point didn't we find in relation to the "L" sides? that's the top right corner
if (not pointCount.ContainsKey(pointA)) then
topRight := pointA
else if (not pointCount.ContainsKey(pointB)) then
topRight := pointB
else if (not pointCount.ContainsKey(pointC)) then
topRight := pointC
else
topRight := pointD;
// Next determine the dimension by tracing along the top or right side and counting black/white
// transitions. Since we start inside a black module, we should see a number of transitions
// equal to 1 less than the code dimension. Well, actually 2 less, because we are going to
// end on a black module:
// The top right point is actually the corner of a module, which is one of the two black modules
// adjacent to the white module at the top right. Tracing to that corner from either the top left
// or bottom right should work here.
transBetween := transitionsBetween(topLeft, topRight);
dimensionTop := transBetween.Transitions;
transBetween.Free;
transBetween := transitionsBetween(bottomRight, topRight);
dimensionRight := transBetween.Transitions;
transBetween.Free;
if ((dimensionTop and $01) = 1) then
// it can't be odd, so, round... up?
Inc(dimensionTop);
Inc(dimensionTop, 2);
if ((dimensionRight and $01) = 1) then
// it can't be odd, so, round... up?
Inc(dimensionRight);
Inc(dimensionRight, 2);
// Rectangular symbols are 6x16, 6x28, 10x24, 10x32, 14x32, or 14x44. If one dimension is more
// than twice the other, it's certainly rectangular, but to cut a bit more slack we accept it as
// rectangular if the bigger side is at least 7/4 times the other:
if (((4 * dimensionTop) >= (7 * dimensionRight)) or
((4 * dimensionRight) >= (7 * dimensionTop))) then
begin
// The matrix is rectangular
correctedTopRight := correctTopRightRectangular(bottomLeft, bottomRight,
topLeft, topRight, dimensionTop, dimensionRight);
if (correctedTopRight = nil) then
correctedTopRight := topRight;
transBetween := transitionsBetween(topLeft, correctedTopRight);
dimensionTop := transBetween.Transitions;
transBetween.Free;
transBetween := transitionsBetween(bottomRight, correctedTopRight);
dimensionRight := transBetween.Transitions;
transBetween.Free;
if ((dimensionTop and $01) = 1) then
// it can't be odd, so, round... up?
Inc(dimensionTop);
if ((dimensionRight and $01) = 1) then
// it can't be odd, so, round... up?
Inc(dimensionRight);
bits := sampleGrid(Fimage, topLeft, bottomLeft, bottomRight,
correctedTopRight, dimensionTop, dimensionRight)
end
else
begin
// The matrix is square
dimension := System.Math.Min(dimensionRight, dimensionTop);
// correct top right point to match the white module
correctedTopRight := correctTopRight(bottomLeft, bottomRight, topLeft,
topRight, dimension);
if (correctedTopRight = nil) then
correctedTopRight := topRight;
// Redetermine the dimension using the corrected top right point
transA := transitionsBetween(topLeft, correctedTopRight);
transB := transitionsBetween(bottomRight, correctedTopRight);
dimensionCorrected :=
(System.Math.Max(transA.Transitions, transB.Transitions) + 1);
transA.Free;
transB.Free;
if ((dimensionCorrected and $01) = 1) then
Inc(dimensionCorrected);
bits := sampleGrid(Fimage, topLeft, bottomLeft, bottomRight,
correctedTopRight, dimensionCorrected, dimensionCorrected);
end;
if (bits = nil) then
exit;
Result := TDetectorResult.Create(bits, TArray<IResultPoint>.Create(topLeft,
bottomLeft, bottomRight, correctedTopRight));
finally
pointCount.Free;
Transitions.Free;
cornerPoints := nil;
end;
end;
/// <summary>
/// Calculates the position of the white top right module using the output of the rectangle detector
/// for a rectangular matrix
/// </summary>
function TDataMatrixDetector.correctTopRightRectangular(bottomLeft, bottomRight,
topLeft, topRight: IResultPoint; dimensionTop, dimensionRight: Integer)
: IResultPoint;
var
corr, norm, cos, sin: Single;
c1, c2: IResultPoint;
l1, l2: Integer;
rpT1, rpT2: TResultPointsAndTransitions;
begin
corr := (distance(bottomLeft, bottomRight) / dimensionTop);
norm := distance(topLeft, topRight);
if (norm = 0) then
begin
Result := nil;
exit
end;
cos := ((topRight.X - topLeft.X) / norm);
sin := ((topRight.Y - topLeft.Y) / norm);
c1 := TResultPointHelpers.CreateResultPoint((topRight.X + (corr * cos)),
(topRight.Y + (corr * sin)));
corr := (distance(bottomLeft, topLeft) / dimensionRight);
norm := distance(bottomRight, topRight);
if (norm = 0) then
begin
Result := nil;
exit;
end;
cos := ((topRight.X - bottomRight.X) / norm);
sin := ((topRight.Y - bottomRight.Y) / norm);
c2 := TResultPointHelpers.CreateResultPoint((topRight.X + (corr * cos)),
(topRight.Y + (corr * sin)));
if (not isValid(c1)) then
begin
if (isValid(c2)) then
begin
Result := c2;
exit;
end;
Result := nil;
exit;
end;
if (not isValid(c2)) then
begin
Result := c1;
exit;
end;
rpT1 := transitionsBetween(topLeft, c1);
rpT2 := transitionsBetween(bottomRight, c1);
l1 := (Abs((dimensionTop - rpT1.Transitions)) +
Abs((dimensionRight - rpT2.Transitions)));
FreeAndNil(rpT1);
FreeAndNil(rpT2);
rpT1 := transitionsBetween(topLeft, c2);
rpT2 := transitionsBetween(bottomRight, c2);
l2 := (Abs((dimensionTop - rpT1.Transitions)) +
Abs((dimensionRight - rpT2.Transitions)));
FreeAndNil(rpT1);
FreeAndNil(rpT2);
if (l1 <= l2) then
begin
Result := c1;
end
else
begin
Result := c2;
end;
end;
/// <summary>
/// Calculates the position of the white top right module using the output of the rectangle detector
/// for a square matrix
/// </summary>
function TDataMatrixDetector.correctTopRight(bottomLeft, bottomRight, topLeft,
topRight: IResultPoint; dimension: Integer): IResultPoint;
var
corr, cos, sin: Single;
norm: Integer;
c1, c2: IResultPoint;
l1, l2: Integer;
transA, transB: TResultPointsAndTransitions;
begin
corr := (distance(bottomLeft, bottomRight) / dimension);
norm := distance(topLeft, topRight);
if (norm = 0) then
begin
Result := nil;
exit;
end;
cos := ((topRight.X - topLeft.X) / norm);
sin := ((topRight.Y - topLeft.Y) / norm);
c1 := TResultPointHelpers.CreateResultPoint((topRight.X + (corr * cos)),
(topRight.Y + (corr * sin)));
corr := (distance(bottomLeft, topLeft) / dimension);
norm := distance(bottomRight, topRight);
if (norm = 0) then
begin
Result := nil;
exit;
end;
cos := ((topRight.X - bottomRight.X) / norm);
sin := ((topRight.Y - bottomRight.Y) / norm);
c2 := TResultPointHelpers.CreateResultPoint((topRight.X + (corr * cos)),
(topRight.Y + (corr * sin)));
if (not isValid(c1)) then
begin
if (isValid(c2)) then
begin
Result := c2;
exit;
end;
Result := nil;
exit;
end;
if (not isValid(c2)) then
begin
Result := c1;
exit;
end;
transA := transitionsBetween(topLeft, c1);
transB := transitionsBetween(bottomRight, c1);
l1 := (Abs(transA.Transitions - transB.Transitions));
transA.Free;
transB.Free;
transA := transitionsBetween(topLeft, c2);
transB := transitionsBetween(bottomRight, c2);
l2 := (Abs(transA.Transitions - transB.Transitions));
transA.Free;
transB.Free;
if (l1 <= l2) then
begin
Result := c1;
end
else
begin
Result := c2;
end;
end;
function TDataMatrixDetector.isValid(p: IResultPoint): Boolean;
begin
Result := ((((p.X >= 0) and (p.X < Fimage.Width)) and (p.Y > 0)) and
(p.Y < Fimage.Height))
end;
// L2 distance
function TDataMatrixDetector.distance(a: IResultPoint; b: IResultPoint)
: Integer;
begin
Result := TMathUtils.round(TResultPointHelpers.distance(a, b))
end;
/// <summary>
/// Increments the Integer associated with a key by one.
/// </summary>
procedure TDataMatrixDetector.increment
(table: TDictionary<IResultPoint, Integer>; key: IResultPoint);
var
Value: Integer;
begin
if (table.ContainsKey(key)) then
begin
Value := table[key];
table[key] := (Value + 1);
end
else
table.Add(key, 1); // table[key] := 1;
end;
function TDataMatrixDetector.sampleGrid(image: TBitMatrix;
topLeft, bottomLeft, bottomRight, topRight: IResultPoint;
dimensionX, dimensionY: Integer): TBitMatrix;
begin
// TGridSampler.instance
Result := TDefaultGridSampler.sampleGrid(image, dimensionX, dimensionY, 0.5,
0.5, (dimensionX - 0.5), 0.5, (dimensionX - 0.5), (dimensionY - 0.5), 0.5,
(dimensionY - 0.5), topLeft.X, topLeft.Y, topRight.X, topRight.Y,
bottomRight.X, bottomRight.Y, bottomLeft.X, bottomLeft.Y);
end;
/// <summary>
/// Counts the number of black/white transitions between two points, using something like Bresenham's algorithm.
/// </summary>
function TDataMatrixDetector.transitionsBetween(Afrom, Ato: IResultPoint)
: TResultPointsAndTransitions;
var
temp, fromX, fromY, toX, toY: Integer;
steep: Boolean;
dx, dy: Int64;
xstep, ystep, Transitions: Integer;
error: Int64;
inBlack, isBlack: Boolean;
X, Y: Integer;
begin
// See QR Code Detector, sizeOfBlackWhiteBlackRun()
fromX := Trunc(Afrom.X);
fromY := Trunc(Afrom.Y);
toX := Trunc(Ato.X);
toY := Trunc(Ato.Y);
steep := (Abs((toY - fromY)) > Abs((toX - fromX)));
if (steep) then
begin
temp := fromX;
fromX := fromY;
fromY := temp;
temp := toX;
toX := toY;
toY := temp;
end;
dx := Abs(toX - fromX);
dy := Abs(toY - fromY);
error := TMathUtils.Asr(-dx, 1);
if (fromY < toY) then
ystep := 1
else
ystep := -1;
if (fromX < toX) then
xstep := 1
else
xstep := -1;
Transitions := 0;
if steep then
inBlack := Fimage[fromY, fromX]
else
inBlack := Fimage[fromX, fromY];
X := fromX;
Y := fromY;
while ((X <> toX)) do
begin
if steep then
isBlack := Fimage[Y, X]
else
isBlack := Fimage[X, Y];
if (isBlack <> inBlack) then
begin
Inc(Transitions);
inBlack := isBlack;
end;
Inc(error, dy);
if (error > 0) then
begin
if (Y = toY) then
break;
Inc(Y, ystep);
Dec(error, dx);
end;
Inc(X, xstep)
end;
Result := TResultPointsAndTransitions.Create(Afrom, Ato, Transitions);
end;
{ TResultPointsAndTransitions }
constructor TDataMatrixDetector.TResultPointsAndTransitions.Create
(From: IResultPoint; To_: IResultPoint; Transitions: Integer);
begin
Self.From := From;
Self.To_ := To_;
Self.Transitions := Transitions;
end;
destructor TDataMatrixDetector.TResultPointsAndTransitions.Destroy;
begin
// if (Assigned(Self.From)) then
// Self.From := nil;
//
// if (Assigned(Self.To_)) then
// Self.To_:=nil;
inherited;
end;
function TDataMatrixDetector.TResultPointsAndTransitions.ToString: string;
begin
Result := From.ToString + '/' + To_.ToString + '/' + IntToStr(Transitions);
end;
function TDataMatrixDetector.TResultPointsAndTransitionsComparator.Compare
(const o1, o2: TResultPointsAndTransitions): Integer;
begin
Result := (o1.Transitions - o2.Transitions);
end;
end.